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skills/creative/manim-video/references/mobjects.md
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skills/creative/manim-video/references/mobjects.md
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# Mobjects Reference
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Everything visible on screen is a Mobject. They have position, color, opacity, and can be animated.
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## Text
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```python
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title = Text("Hello World", font_size=48, color=BLUE)
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eq = MathTex(r"E = mc^2", font_size=40)
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# Multi-part (for selective coloring)
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eq = MathTex(r"a^2", r"+", r"b^2", r"=", r"c^2")
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eq[0].set_color(RED)
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eq[4].set_color(BLUE)
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# Mixed text and math
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t = Tex(r"The area is $\pi r^2$", font_size=36)
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# Styled markup
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t = MarkupText('<span foreground="#58C4DD">Blue</span> text', font_size=30)
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```
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**Always use raw strings (`r""`) for any string with backslashes.**
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## Shapes
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```python
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circle = Circle(radius=1, color=BLUE, fill_opacity=0.5)
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square = Square(side_length=2, color=RED)
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rect = Rectangle(width=4, height=2, color=GREEN)
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dot = Dot(point=ORIGIN, radius=0.08, color=YELLOW)
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line = Line(LEFT * 2, RIGHT * 2, color=WHITE)
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arrow = Arrow(LEFT, RIGHT, color=ORANGE)
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rrect = RoundedRectangle(corner_radius=0.3, width=4, height=2)
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brace = Brace(rect, DOWN, color=YELLOW)
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```
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## Polygons and Arcs
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```python
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# Arbitrary polygon from vertices
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poly = Polygon(LEFT, UP * 2, RIGHT, color=GREEN, fill_opacity=0.3)
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# Regular n-sided polygon
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hexagon = RegularPolygon(n=6, color=TEAL, fill_opacity=0.4)
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# Triangle (shorthand for RegularPolygon(n=3))
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tri = Triangle(color=YELLOW, fill_opacity=0.5)
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# Arc (portion of a circle)
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arc = Arc(radius=2, start_angle=0, angle=PI / 2, color=BLUE)
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# Arc between two points
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arc_between = ArcBetweenPoints(LEFT * 2, RIGHT * 2, angle=TAU / 4, color=RED)
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# Curved arrow (arc with tip)
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curved_arrow = CurvedArrow(LEFT * 2, RIGHT * 2, color=ORANGE)
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```
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## Sectors and Annuli
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```python
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# Sector (pie slice)
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sector = Sector(outer_radius=2, start_angle=0, angle=PI / 3, fill_opacity=0.7, color=BLUE)
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# Annulus (ring)
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ring = Annulus(inner_radius=1, outer_radius=2, fill_opacity=0.5, color=GREEN)
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# Annular sector (partial ring)
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partial_ring = AnnularSector(
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inner_radius=1, outer_radius=2,
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angle=PI / 2, start_angle=0,
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fill_opacity=0.7, color=TEAL
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)
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# Cutout (punch holes in a shape)
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background = Square(side_length=4, fill_opacity=1, color=BLUE)
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hole = Circle(radius=0.5)
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cutout = Cutout(background, hole, fill_opacity=1, color=BLUE)
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```
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Use cases: pie charts, ring progress indicators, Venn diagrams with arcs, geometric proofs.
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## Positioning
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```python
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mob.move_to(ORIGIN) # center
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mob.move_to(UP * 2 + RIGHT) # relative
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label.next_to(circle, DOWN, buff=0.3) # next to another
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title.to_edge(UP, buff=0.5) # screen edge (buff >= 0.5!)
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mob.to_corner(UL, buff=0.5) # corner
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```
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## VGroup vs Group
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**VGroup** is for collections of shapes (VMobjects only — Circle, Square, Arrow, Line, MathTex):
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```python
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shapes = VGroup(circle, square, arrow)
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shapes.arrange(DOWN, buff=0.5)
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shapes.set_color(BLUE)
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```
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**Group** is for mixed collections (Text + shapes, or any Mobject types):
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```python
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# Text objects are Mobjects, not VMobjects — use Group when mixing
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labeled_shape = Group(circle, Text("Label").next_to(circle, DOWN))
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labeled_shape.move_to(ORIGIN)
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# FadeOut everything on screen (may contain mixed types)
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self.play(FadeOut(Group(*self.mobjects)))
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```
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**Rule: if your group contains any `Text()` objects, use `Group`, not `VGroup`.** VGroup will raise a TypeError on Manim CE v0.20+. MathTex and Tex are VMobjects and work with VGroup.
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Both support `arrange()`, `arrange_in_grid()`, `set_opacity()`, `shift()`, `scale()`, `move_to()`.
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## Styling
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```python
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mob.set_color(BLUE)
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mob.set_fill(RED, opacity=0.5)
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mob.set_stroke(WHITE, width=2)
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mob.set_opacity(0.4)
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mob.set_z_index(1) # layering
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```
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## Specialized Mobjects
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```python
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nl = NumberLine(x_range=[-3, 3, 1], length=8, include_numbers=True)
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table = Table([["A", "B"], ["C", "D"]], row_labels=[Text("R1"), Text("R2")])
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code = Code("example.py", tab_width=4, font_size=20, language="python")
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highlight = SurroundingRectangle(target, color=YELLOW, buff=0.2)
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bg = BackgroundRectangle(equation, fill_opacity=0.7, buff=0.2)
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```
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## Custom Mobjects
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```python
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class NetworkNode(Group):
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def __init__(self, label_text, color=BLUE, **kwargs):
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super().__init__(**kwargs)
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self.circle = Circle(radius=0.4, color=color, fill_opacity=0.3)
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self.label = Text(label_text, font_size=20).move_to(self.circle)
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self.add(self.circle, self.label)
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```
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## Matrix Mobjects
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Display matrices as grids of numbers or mobjects:
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```python
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# Integer matrix
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m = IntegerMatrix([[1, 2], [3, 4]])
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# Decimal matrix (control decimal places)
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m = DecimalMatrix([[1.5, 2.7], [3.1, 4.9]], element_to_mobject_config={"num_decimal_places": 2})
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# Mobject matrix (any mobject in each cell)
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m = MobjectMatrix([
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[MathTex(r"\pi"), MathTex(r"e")],
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[MathTex(r"\phi"), MathTex(r"\tau")]
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])
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# Bracket types: "(" "[" "|" or "\\{"
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m = IntegerMatrix([[1, 0], [0, 1]], left_bracket="[", right_bracket="]")
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```
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Use cases: linear algebra, transformation matrices, system-of-equations coefficient display.
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## Constants
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Directions: `UP, DOWN, LEFT, RIGHT, ORIGIN, UL, UR, DL, DR`
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Colors: `RED, BLUE, GREEN, YELLOW, WHITE, GRAY, ORANGE, PINK, PURPLE, TEAL, GOLD`
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Frame: `config.frame_width = 14.222, config.frame_height = 8.0`
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## SVGMobject — Import SVG Files
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```python
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logo = SVGMobject("path/to/logo.svg")
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logo.set_color(WHITE).scale(0.5).to_corner(UR)
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self.play(FadeIn(logo))
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# SVG submobjects are individually animatable
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for part in logo.submobjects:
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self.play(part.animate.set_color(random_color()))
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```
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## ImageMobject — Display Images
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```python
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img = ImageMobject("screenshot.png")
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img.set_height(3).to_edge(RIGHT)
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self.play(FadeIn(img))
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```
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Note: images cannot be animated with `.animate` (they're raster, not vector). Use `FadeIn`/`FadeOut` and `shift`/`scale` only.
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## Variable — Auto-Updating Display
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```python
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var = Variable(0, Text("x"), num_decimal_places=2)
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var.move_to(ORIGIN)
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self.add(var)
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# Animate the value
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self.play(var.tracker.animate.set_value(5), run_time=2)
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# Display auto-updates: "x = 5.00"
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```
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Cleaner than manual `DecimalNumber` + `add_updater` for simple labeled-value displays.
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## BulletedList
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```python
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bullets = BulletedList(
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"First key point",
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"Second important fact",
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"Third conclusion",
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font_size=28
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)
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bullets.to_edge(LEFT, buff=1.0)
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self.play(Write(bullets))
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# Highlight individual items
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self.play(bullets[1].animate.set_color(YELLOW))
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```
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## DashedLine and Angle Markers
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```python
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# Dashed line (asymptotes, construction lines)
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dashed = DashedLine(LEFT * 3, RIGHT * 3, color=SUBTLE, dash_length=0.15)
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# Angle marker between two lines
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line1 = Line(ORIGIN, RIGHT * 2)
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line2 = Line(ORIGIN, UP * 2 + RIGHT)
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angle = Angle(line1, line2, radius=0.5, color=YELLOW)
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angle_label = angle.get_value() # returns the angle in radians
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# Right angle marker
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right_angle = RightAngle(line1, Line(ORIGIN, UP * 2), length=0.3, color=WHITE)
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```
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## Boolean Operations (CSG)
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Combine, subtract, or intersect 2D shapes:
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```python
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circle = Circle(radius=1.5, color=BLUE, fill_opacity=0.5).shift(LEFT * 0.5)
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square = Square(side_length=2, color=RED, fill_opacity=0.5).shift(RIGHT * 0.5)
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# Union, Intersection, Difference, Exclusion
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union = Union(circle, square, color=GREEN, fill_opacity=0.5)
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intersect = Intersection(circle, square, color=YELLOW, fill_opacity=0.5)
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diff = Difference(circle, square, color=PURPLE, fill_opacity=0.5)
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exclude = Exclusion(circle, square, color=ORANGE, fill_opacity=0.5)
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```
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Use cases: Venn diagrams, set theory, geometric proofs, area calculations.
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## LabeledArrow / LabeledLine
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```python
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# Arrow with built-in label (auto-positioned)
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arr = LabeledArrow(Text("force", font_size=18), start=LEFT, end=RIGHT, color=RED)
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# Line with label
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line = LabeledLine(Text("d = 5m", font_size=18), start=LEFT * 2, end=RIGHT * 2)
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```
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Auto-handles label positioning — cleaner than manual `Arrow` + `Text().next_to()`.
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## Text Color/Font/Style Per-Substring (t2c, t2f, t2s, t2w)
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```python
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# Color specific words (t2c = text-to-color)
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text = Text(
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"Gradient descent minimizes the loss function",
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t2c={"Gradient descent": BLUE, "loss function": RED}
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)
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# Different fonts per word (t2f = text-to-font)
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text = Text(
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"Use Menlo for code and Inter for prose",
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t2f={"Menlo": "Menlo", "Inter": "Inter"}
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)
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# Italic/slant per word (t2s = text-to-slant)
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text = Text("Normal and italic text", t2s={"italic": ITALIC})
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# Bold per word (t2w = text-to-weight)
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text = Text("Normal and bold text", t2w={"bold": BOLD})
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```
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These are much cleaner than creating separate Text objects and grouping them.
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## Backstroke for Readability Over Backgrounds
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When text overlaps other content (graphs, diagrams, images), add a dark stroke behind it:
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```python
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# CE syntax:
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label.set_stroke(BLACK, width=5, background=True)
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# Apply to a group
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for mob in labels:
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mob.set_stroke(BLACK, width=4, background=True)
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```
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This is how 3Blue1Brown keeps text readable over complex backgrounds without using BackgroundRectangle.
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## Complex Function Transforms
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Apply complex functions to entire mobjects — transforms the plane:
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```python
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c_grid = ComplexPlane()
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moving_grid = c_grid.copy()
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moving_grid.prepare_for_nonlinear_transform() # adds more sample points for smooth deformation
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self.play(
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moving_grid.animate.apply_complex_function(lambda z: z**2),
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run_time=5,
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)
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# Also works with R3->R3 functions:
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self.play(grid.animate.apply_function(
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lambda p: [p[0] + 0.5 * math.sin(p[1]), p[1] + 0.5 * math.sin(p[0]), p[2]]
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), run_time=5)
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```
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**Critical:** Call `prepare_for_nonlinear_transform()` before applying nonlinear functions — without it, the grid has too few sample points and the deformation looks jagged.
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