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skills/creative/p5js/README.md
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# p5.js Skill
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Production pipeline for interactive and generative visual art using [p5.js](https://p5js.org/).
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## What it does
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Creates browser-based visual art from text prompts. The agent handles the full pipeline: creative concept, code generation, preview, export, and iterative refinement. Output is a single self-contained HTML file that runs in any browser — no build step, no server, no dependencies beyond a CDN script tag.
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The output is real interactive art. Not tutorial exercises. Generative systems, particle physics, noise fields, shader effects, kinetic typography — composed with intentional color palettes, layered composition, and visual hierarchy.
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## Modes
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| Mode | Input | Output |
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|------|-------|--------|
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| **Generative art** | Seed / parameters | Procedural visual composition |
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| **Data visualization** | Dataset / API | Interactive charts, custom data displays |
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| **Interactive experience** | None (user drives) | Mouse/keyboard/touch-driven sketch |
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| **Animation / motion graphics** | Timeline / storyboard | Timed sequences, kinetic typography |
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| **3D scene** | Concept description | WebGL geometry, lighting, shaders |
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| **Image processing** | Image file(s) | Pixel manipulation, filters, pointillism |
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| **Audio-reactive** | Audio file / mic | Sound-driven generative visuals |
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## Export Formats
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| Format | Method |
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|--------|--------|
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| **HTML** | Self-contained file, opens in any browser |
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| **PNG** | `saveCanvas()` — press 's' to capture |
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| **GIF** | `saveGif()` — press 'g' to capture |
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| **MP4** | Frame sequence + ffmpeg via `scripts/render.sh` |
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| **SVG** | p5.js-svg renderer for vector output |
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## Prerequisites
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A modern browser. That's it for basic use.
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For headless export: Node.js, Puppeteer, ffmpeg.
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```bash
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bash skills/creative/p5js/scripts/setup.sh
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```
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## File Structure
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```
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├── SKILL.md # Modes, workflow, creative direction, critical notes
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├── README.md # This file
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├── references/
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│ ├── core-api.md # Canvas, draw loop, transforms, offscreen buffers, math
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│ ├── shapes-and-geometry.md # Primitives, vertices, curves, vectors, SDFs, clipping
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│ ├── visual-effects.md # Noise, flow fields, particles, pixels, textures, feedback
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│ ├── animation.md # Easing, springs, state machines, timelines, transitions
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│ ├── typography.md # Fonts, textToPoints, kinetic text, text masks
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│ ├── color-systems.md # HSB/RGB, palettes, gradients, blend modes, curated colors
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│ ├── webgl-and-3d.md # 3D primitives, camera, lighting, shaders, framebuffers
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│ ├── interaction.md # Mouse, keyboard, touch, DOM, audio, scroll
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│ ├── export-pipeline.md # PNG, GIF, MP4, SVG, headless, tiling, batch export
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│ └── troubleshooting.md # Performance, common mistakes, browser issues, debugging
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└── scripts/
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├── setup.sh # Dependency verification
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├── serve.sh # Local dev server (for loading local assets)
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├── render.sh # Headless render pipeline (HTML → frames → MP4)
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└── export-frames.js # Puppeteer frame capture (Node.js)
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```
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